08 / FUTURE X · EMERGING TECHNOLOGY LAB

Beyond
the flat
canvas.

A SPATIAL TOOL. A PRODUCT DISCOVERY STORY.

Designing an interface in two dimensions is one task. Understanding how it behaves in a virtual space is another.

Future X explored a bridge between the two. I helped define the opportunity, customer direction, MVP, and roadmap—then confronted the limits of market readiness.

PRODUCT DIRECTION IN A RESEARCH ROLE
~4-person team · ~6 faculty advisors

Original Future X concept showing an interface in a virtual scene with headset preview choices

FUTURE X / SPATIAL PREVIEW CONCEPT Original project artifact

THE CUSTOMER PIVOTB2C → B2B / B2B2C

Practitioner research changed the business thesis.

THE PROGRESS~$40K + provisional filing

Contributing research outcomes, not customer revenue or a granted patent.

THE LIMITCategory readiness

Development was ultimately discontinued.

Contributing outcome~$40K

Development grant the work contributed to

Context

There was no mature product to inherit.

Future X began in the Emerging Technology Lab around spatial, AR, and VR creation workflows. The original problem framing identified a gap between creating interfaces in 2D tools and rebuilding or evaluating them in Unity and VR. The work required finding a product opportunity, not improving an established funnel. The initial business thesis was more consumer-oriented. The opportunity had to be understood through domain, market, and practitioner research before a credible MVP or business direction could be defined.

My ownership

I took product-lead-like responsibility in a research role.

My formal role was Research Assistant. In practice, I carried substantial product-direction responsibility across a roughly four-person team. I helped define personas, the USP, product opportunities, MVP scope, PRDs, concept drawings, prototypes, roadmap priorities, and business-model thinking. That ownership sat inside a research organization with faculty leadership; I do not present it as sole authority over every funding, patent, or institutional decision.

Evidence

Practitioner research changed the business direction.

Discovery covered domain, market, and practitioner research, including people associated with Microsoft, Meta, and HTC. Their involvement is research context, not a claim that those companies bought or endorsed the product. The evidence suggested a stronger opportunity through B2B / B2B2C SaaS than the initial consumer-oriented thesis. The precise interview findings and segment comparisons need source artifacts before they can be shown as detailed proof.

Product judgment

Reconsider who the product should serve.

The central decision was to move the business thesis from a more B2C-oriented concept toward B2B / B2B2C SaaS. That changed the product question from a general consumer proposition to an opportunity better grounded in organizational or practitioner contexts. Product discovery informed the USP, MVP, requirements, and roadmap. The available account does not identify the exact first buyer, pricing model, or distribution route.

Positive signals did not settle market readiness
SignalWhat it supportedWhat it did not prove
Practitioner researchOpportunity and product directionBroad category adoption
Provisional patent filingFormal filing progressGranted patent or PMF
~$40K grantDevelopment fundingCustomer demand
Insufficient adoptionMarket-readiness limitA viable ongoing product

Decision summary reconstructed from Mani’s account. Original artifact not supplied.

MAKE THE PRODUCT DIRECTION TANGIBLE

One interface.
More than one way to evaluate it.

The supplied screens show how the product idea moved from a canvas to spatial placement and headset preview. Explore the original views below.

Place objects in a shared coordinate space.
Place objects in a shared coordinate space.

The original canvas concept shows layers, objects, and position controls.

Inspect original

THE OPPORTUNITY BEHIND THE SCREENS

The handoff was part of the problem.

The original problem slide describes interfaces designed in Figma or Adobe XD being rebuilt in Unity. The product proposition was to make spatial creation and evaluation more connected.

CREATE

Start with a familiar canvas.

Lower the barrier to defining the interface and its objects.

EVALUATE

Make space visible.

Explore distance, scale, and headset-specific presentation.

CONNECT

Consider the existing workflow.

Plan a path into Unity instead of treating the editor as an isolated tool.

Trade-off

A stronger segment thesis still depended on category adoption.

The pivot accepted a different business and customer direction rather than preserve the original consumer thesis. Research, prototypes, funding, and patent activity could support development, but none guaranteed that the category was ready to adopt the product. That distinction became central later. I do not infer a quantified market-size result, enterprise sales pipeline, or adoption rate from the positive research signals.

Influence & execution

Align a small team and six faculty perspectives.

The work required alignment among approximately six faculty advisors with differing views. Product artifacts—including opportunities, MVP definition, PRDs, concepts, prototypes, and roadmap priorities—made the direction tangible. These supported product definition and development in the research setting. The exact disagreements and the decision changed by a particular artifact still need documentation, so the case does not invent a dramatic consensus moment.

Outcome

Grant and patent progress did not become durable adoption.

The work contributed to a provisional patent filing and an approximately $40,000 development grant. A provisional filing is not a granted patent. Despite positive research, funding, and filing signals, market/category adoption remained insufficient, and development was ultimately discontinued. The grant is a contributing outcome, not proof of PMF; discontinuation is part of the result rather than an inconvenient detail to omit.

Learning

Market timing is a product constraint.

A problem can be valid while the surrounding market is not ready to support the product. This initiative connected 0→1 discovery, business-model change, leadership, and the limits of positive early signals. The strongest next evidence would explain the adoption gap precisely: who was not ready, what blocked use, and how that shaped the decision to discontinue development.

THE REASONING BEHIND THE RESULT

What made the decision difficult?

Inspect ownership, evidence, alternatives, technical constraints, and the limits of the result.

CONTINUE THROUGH THE WORK